Educação Física e Tecnologia: uma proposta didático-pedagógica para o ensino do conteúdo jogos eletrônicos na Educação Física Escolar
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Universidade Federal do Amazonas
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Education has undergone significant changes in recent years, with technological resources gaining increasing prominence in the school environment. Among these innovations, the use of digital electronic games emerges as a tool with great pedagogical potential. This study focuses on technology, especially electronic games, and the transformations they have caused over the centuries. With a qualitative nature, the research seeks to understand the meanings, beliefs, and aspirations present in the structure of the object under investigation. Based on the dialectical method, the study aims to grasp reality by exposing and revealing the structure, development, and transformation in the school context. This is a field and bibliographic research conducted in two state schools in Amazonas, located in the city of Manaus. The documents analyzed include the National Common Curricular Base (BNCC), the Amazonian Curricular Reference (RCA), and the main scientific publications in the field of Physical Education from 2013 to 2023. For data collection, two extensive instruments were used with teachers and students: interviews and focus groups. Two Physical Education teachers and 46 seventh-grade students from middle school were interviewed. Data analysis, conducted through content analysis, revealed that the implementation of the pedagogical workbook as a strategy to overcome challenges in teaching electronic games brought an innovative approach to school Physical Education. The workbook proved to be an essential tool for both teachers and students. For teachers, it offered a structured foundation that combines theory and practice, serving as a reference for integrating electronic games into the school curriculum. For students, it facilitated the understanding of concepts and made learning more engaging and connected to practice. Although the workbook did not fully resolve issues such as specific teacher training and the scarcity of technological resources in schools, it stood out as a valuable resource to address the lack of adequate content and specific methodologies, significantly contributing to enhancing the learning experience for both. Up to this point, it can be concluded that the pedagogical workbook provides a significant contribution to deepening the understanding of the use of digital games in School Physical Education, highlighting its growing value as a teaching tool. However, it is important to emphasize the need to continue investing in teacher training programs and the constant updating of the curriculum to ensure that the integration of these resources into the teaching-learning process aligns more and more with educational needs. It should be considered, however, that these perspectives may evolve as new practices and approaches are incorporated into the field of Physical Education.
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LIMA, Allan Smith Lima e. Educação Física e Tecnologia: uma proposta didático-pedagógica para o ensino do conteúdo jogos eletrônicos na Educação Física Escolar. 2025. 155 f. Dissertação (Mestrado em Educação Física) - Universidade Federal do Amazonas, Manaus (AM), 2025.
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