Tecnologias imersivas aplicadas ao ensino da educação para sustentabilidade na educação básica
Carregando...
Arquivos
Data
Autores
Título da Revista
ISSN da Revista
Título de Volume
Editor
Universidade Federal do Amazonas
DOI
Resumo
The use of Digital Information and Communication Technologies (DICTs) as teaching
resources has been widely discussed in various contexts around the world. Currently,
immersive technologies, such as Virtual Reality (VR) and Augmented Reality (AR), have been
consolidating themselves as innovative tools in the teaching and learning process, enabling
more interactive and meaningful experiences. These technologies are becoming increasingly
present in the educational environment due to their ability to personalize learning, providing
new ways of viewing materials and interacting with stories, characters and environments, in
addition to simulating situations that contribute to the comprehensive education of students in
Basic Education. The "Do It Yourself" Culture (or "Maker Culture") is recognized as a trend
that can transform schools into a more participatory and engaged environment. This movement
encourages more playful and enjoyable teaching, promoting the development of 21st century
skills, such as leadership, autonomy, creativity, critical thinking and the sharing of ideas and
productions. In this context, this research aimed to develop a Maker Platform, aiming to train
teachers in the use of Immersive Technologies as teaching resources in Education for
Sustainability, with an emphasis on the Water Cycle as a cross-cutting content. The study
adopted the systemic complexity approach, which provides an opportunity to understand parts
of reality with an understanding of the subjects and the environment based on the concepts of
systems, as well as action research, as it involves the active participation of both researchers
and participants. The research was conducted with Elementary School I teachers, who
participated in a training workshop, focusing on the Water Cycle. The results showed that the
use of these technologies contributes to a more dynamic and engaging learning, promoting
greater interest in environmental content on the part of both students and teachers. In addition,
the importance of teacher training for the effective incorporation of these tools in the school
environment was highlighted. It is concluded that the Maker Platform presents itself as a
promising pedagogical resource to assist teachers in the integration of immersive technologies
into Education for Sustainability, highlighting the need for investments in infrastructure and
continuing education so that such innovations are widely implemented.
Descrição
Citação
REIS, Elias Fernando Barros. Tecnologias imersivas aplicadas ao ensino da educação para sustentabilidade na educação básica. 2025. 86 f. Dissertação (Mestrado em Rede Nacional para o Ensino das Ciências Ambientais) - Universidade Federal do Amazonas, Manaus (AM), 2025.
Avaliação
Revisão
Suplementado Por
Referenciado Por
Licença Creative Commons
Exceto quando indicado de outra forma, a licença deste item é descrita como Acesso Aberto

